Jeff Laubenstein: Difference between revisions

Jeff Laubenstein: Difference between revisions

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==Career==

==Career==

Soon after graduating, Laubenstein began working at game publisher [[FASA]], working on ”Shadowrun” where he illustrated nearly all of the NPC portraits.<ref>Sauter, Spencer (January 27, 1992). “Fantasy comes to life in comic book show”, ”[[The Pantagraph]]”, p. B6.</ref> Laubenstein’s art also appeared in ”[[MechWarrior (role-playing game)|MechWarrior: The Battletech Role Playing Game]]” (1986),<ref name=”HW”>{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5}}</ref>{{rp|292}} and ”[[Star Trek: The Role Playing Game]]”. Laubenstein then became the art director for ”[[Earthdawn]]” (1993).<ref>{{Cite web|url= Gate » Articles » Art Evolution 1: Jeff Laubenstein|date=15 September 2010 |access-date=2019-02-11}}</ref>

Soon after graduating, Laubenstein began working at game publisher [[FASA]], working on ”Shadowrun” where he illustrated nearly all of the NPC portraits.<ref>Sauter, Spencer (January 27, 1992). “Fantasy comes to life in comic book show”, ”[[The Pantagraph]]”, p. B6.</ref> Laubenstein’s art also appeared in ”[[MechWarrior (role-playing game)|MechWarrior: The Battletech Role Playing Game]]” (1986),<ref name=”HW”>{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5}}</ref>{{rp|292}} and ”[[Star Trek: The Role Playing Game]]”. Laubenstein then became the art director for ”[[Earthdawn]]” (1993).<ref>{{Cite web|url= Gate » Articles » Art Evolution 1: Jeff Laubenstein|date=15 September 2010 |access-date=2019-02-11}}</ref>

After working at FASA for over a decade,<ref name=”HW”/>{{rp|280}}, Laubenstein moved to [[Terraglyph]] to work as art director on various [[Nintendo]] and [[Playstation]] videogames. Laubenstein also created art for [[Wizards of the Coast]] {”[[Dragon (magazine)|Dragon]]” and ”[[Magic: The Gathering]]”) and [[White Wolf Publishing]].

After working at FASA for over a decade,<ref name=”HW”/>{{rp|280}} Laubenstein moved to [[Terraglyph]] to work as art director on various [[Nintendo]] and [[Playstation]] videogames. Laubenstein also created art for [[Wizards of the Coast]] {”[[Dragon (magazine)|Dragon]]” and ”[[Magic: The Gathering]]”) and [[White Wolf Publishing]].

==Reception==

==Reception==

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==Awards==

==Awards==

In 2001, Laubenstein was a finalist for a [[Chesley Award]] in the category “Best Gaming-Related Illustration”, for his work on ”Castles and Covenants” (White Wolf Publishing).<ref>{{cite magazine| title = Chesley Award nominations| magazine= Science Fiction Chronicle| volume = 22| number= 7| pages = 3–4| publisher = [[DNA Publications]]| date = July 2001}}</ref>

In 2001, Laubenstein was a finalist for a [[Chesley Award]] in the category “Best Gaming-Related Illustration”, for his work on ”Castles and Covenants” (White Wolf Publishing).<ref>{{cite magazine| title = Chesley Award nominations| magazine= Science Fiction Chronicle| volume = 22| number= 7| pages = 3–4| publisher = [[DNA Publications]]| date = July 2001}}</ref>

==References==

==References==


Latest revision as of 12:51, 15 May 2025

American fantasy artist

Jeff Laubenstein in 2023

Jeff Laubenstein is an American fantasy artist who has produced artwork for several game publishers, and was especially linked to the look and feel of the cyberpunk role-playing game Shadowrun.

Jeff Laubenstein was born in Chicago and raised in Schaumburg, Illinois. In 1986, Laubenstein graduated from Northern Illinois University with a Bachelor of Fine Arts in Illustration.

Soon after graduating, Laubenstein began working at game publisher FASA, working on Shadowrun where he illustrated nearly all of the NPC portraits.[1] Laubenstein’s art also appeared in MechWarrior: The Battletech Role Playing Game (1986),[2]: 292  and Star Trek: The Role Playing Game. Laubenstein then became the art director for Earthdawn (1993).[3]

After working at FASA for over a decade,[2]: 280  Laubenstein moved to Terraglyph to work as art director on various Nintendo and Playstation videogames. Laubenstein also created art for Wizards of the Coast {Dragon and Magic: The Gathering) and White Wolf Publishing.

In Issue 8 of Fright Night, Tony Caputo complimented Laubenstein for his work on the comic book series Rust, saying, “Rust is not only continuing to sell out, but growing steadily in readership! If you like the off the wall and unique, and dig watercolor illustrations, Jeff Laubenstein has created an issue that will shock the optic nerve!”[4]

In 2014, Scott Taylor of Black Gate, named Jeff Laubenstein as #8 in a list of The Top 10 RPG Artists of the Past 40 Years, saying “His work appeared in every product the company ever created after his hiring, and he was the driving force for the design of the groundbreaking cyberpunk Shadowrun RPG in which he was responsible for all the iconic archetypes as well as a multitude of NPCs archetypes.”[5]

In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath reviewed the dystopian role-playing game Shadowrun and noted, “Tim Bradstreet and Jeff Laubenstein also deliver some stellar, street-level illustration work.”[6]

In 2001, Laubenstein was a finalist for a Chesley Award in the category “Best Gaming-Related Illustration”, for his work on Castles and Covenants (White Wolf Publishing).[7]

  1. ^ Sauter, Spencer (January 27, 1992). “Fantasy comes to life in comic book show”, The Pantagraph, p. B6.
  2. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
  3. ^ “Black Gate » Articles » Art Evolution 1: Jeff Laubenstein”. 15 September 2010. Retrieved 2019-02-11.
  4. ^ Caputo, Tony (January 2014). “Now Newsflash!!”. Fright Night. No. 8. p. 34.
  5. ^ “Art of the Genre: The Top 10 RPG Artists of the Past 40 Years – Black Gate”. 12 February 2014.
  6. ^ Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground. Cambridge, Massachusetts: MIT Press. p. 198. ISBN 9780262048224.
  7. ^ “Chesley Award nominations”. Science Fiction Chronicle. Vol. 22, no. 7. DNA Publications. July 2001. pp. 3–4.

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